ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Refactoring of SlicingAdaptive to account for volumes' transformation
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@@ -5,29 +5,47 @@
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#include "Slicing.hpp"
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#include "admesh/stl.h"
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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#include "TriangleMesh.hpp"
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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namespace Slic3r
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{
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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class ModelVolume;
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#else
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class TriangleMesh;
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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class SlicingAdaptive
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{
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public:
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void clear();
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void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
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void add_mesh(const TriangleMesh *mesh) { m_meshes.push_back(mesh); }
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void prepare();
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void clear();
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void set_object(const ModelObject& object) { m_object = &object; }
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#else
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void add_mesh(const TriangleMesh* mesh) { m_meshes.push_back(mesh); }
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void prepare();
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float cusp_height(float z, float cusp_value, int ¤t_facet);
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float horizontal_facet_distance(float z);
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protected:
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SlicingParameters m_slicing_params;
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std::vector<const TriangleMesh*> m_meshes;
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// Collected faces of all meshes, sorted by raising Z of the bottom most face.
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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const ModelObject* m_object;
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TriangleMesh m_mesh;
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#else
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std::vector<const TriangleMesh*> m_meshes;
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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// Collected faces of all meshes, sorted by raising Z of the bottom most face.
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std::vector<const stl_facet*> m_faces;
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// Z component of face normals, normalized.
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// Z component of face normals, normalized.
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std::vector<float> m_face_normal_z;
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};
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