Hollowing gizmo can now actually trigger the hollowing and render result
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@@ -486,6 +486,7 @@ public:
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void set_color_by(const std::string& value);
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const Camera& get_camera() const { return m_camera; }
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const Shader& get_shader() const { return m_shader; }
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 scene_bounding_box() const;
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