Object selection (from object list to 3DScene)
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@@ -5403,6 +5403,7 @@ void GLCanvas3D::_on_select(int volume_idx, int object_idx)
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}
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m_on_select_object_callback.call(obj_id, vol_id);
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Slic3r::GUI::select_current_volume(obj_id, vol_id);
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}
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std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
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