WIP: First working implementation of the triangle selector for the FDM support gizmo
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@@ -55,6 +55,7 @@ public:
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class hit_result {
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// m_t holds a distance from m_source to the intersection.
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double m_t = infty();
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int m_face_id = -1;
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const EigenMesh3D *m_mesh = nullptr;
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Vec3d m_dir;
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Vec3d m_source;
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@@ -74,6 +75,7 @@ public:
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inline const Vec3d& direction() const { return m_dir; }
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inline const Vec3d& source() const { return m_source; }
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inline Vec3d position() const { return m_source + m_dir * m_t; }
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inline int face() const { return m_face_id; }
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inline bool is_valid() const { return m_mesh != nullptr; }
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inline bool is_hit() const { return !std::isinf(m_t); }
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