Hollowing gizmo - most of updating now assumes that common data struct is updated properly
This commit is contained in:
@@ -193,7 +193,9 @@ public:
|
||||
return (! m_mesh ? nullptr : m_mesh); //(m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
|
||||
}
|
||||
|
||||
bool update_from_backend(GLCanvas3D& canvas);
|
||||
bool update_from_backend(GLCanvas3D& canvas, ModelObject* model_object);
|
||||
|
||||
bool recent_update = false;
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user