Eradicated the Pointf class, replaced with Eigen Vector3d
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@@ -213,7 +213,7 @@ public:
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// Transform3d transform;
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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double scaling_factor;
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Pointf offset; // in unscaled coordinates
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Vec2d offset; // in unscaled coordinates
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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EPrintVolumeState print_volume_state;
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@@ -288,7 +288,7 @@ public:
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BoundingBoxf3 bounding_box() const;
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// Returns tight axis aligned bounding box of this model
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BoundingBoxf3 transformed_bounding_box() const;
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void center_instances_around_point(const Pointf &point);
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void center_instances_around_point(const Vec2d &point);
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void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
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TriangleMesh mesh() const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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