Eradicated the Pointf class, replaced with Eigen Vector3d
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@@ -14,15 +14,15 @@ class Bed_2D : public wxPanel
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bool m_painted = false;
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bool m_interactive = false;
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double m_scale_factor;
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Pointf m_shift = Vec2d::Zero();
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Pointf m_pos = Vec2d::Zero();
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std::function<void(Pointf)> m_on_move = nullptr;
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Vec2d m_shift = Vec2d::Zero();
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Vec2d m_pos = Vec2d::Zero();
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std::function<void(Vec2d)> m_on_move = nullptr;
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Point to_pixels(Pointf point);
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Pointf to_units(Point point);
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Point to_pixels(Vec2d point);
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Vec2d to_units(Point point);
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void repaint();
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void mouse_event(wxMouseEvent event);
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void set_pos(Pointf pos);
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void set_pos(Vec2d pos);
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public:
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Bed_2D(wxWindow* parent)
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@@ -41,7 +41,7 @@ public:
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}
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~Bed_2D(){}
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std::vector<Pointf> m_bed_shape;
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std::vector<Vec2d> m_bed_shape;
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};
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