Eradicated the Pointf class, replaced with Eigen Vector3d
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@@ -314,7 +314,7 @@ public:
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};
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bool dragging;
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Pointf position;
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Vec2d position;
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Drag drag;
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Mouse();
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@@ -357,15 +357,15 @@ public:
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bool is_enabled() const;
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void set_enabled(bool enable);
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void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
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void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
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void update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos);
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void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos);
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void reset_all_states();
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void set_hover_id(int id);
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Pointf& mouse_pos);
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void update(const Vec2d& mouse_pos);
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void refresh();
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EType get_current_type() const;
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