Hollowing gizmo: Invalidate drilled mesh in case a hole is manipulated
This way the holes cannot be placed on its own walls Downside is that AABB trees have to be recalculated
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@@ -91,6 +91,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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