Separate support tree routing and meshing, remove Common.hpp/.cpp .
* Remove Common.hpp and Common.cpp, move things into their respective modules in sla.
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@@ -1,11 +1,14 @@
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#ifndef SLA_CONTOUR3D_HPP
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#define SLA_CONTOUR3D_HPP
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#include <libslic3r/SLA/Common.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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namespace Slic3r { namespace sla {
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namespace Slic3r {
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// Used for quads (TODO: remove this, and convert quads to triangles in OpenVDBUtils)
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using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
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namespace sla {
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class EigenMesh3D;
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