Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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52
src/libigl/igl/cylinder.cpp
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52
src/libigl/igl/cylinder.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "cylinder.h"
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#include "PI.h"
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#include <cassert>
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#include <cmath>
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE void igl::cylinder(
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const int axis_devisions,
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const int height_devisions,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F)
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{
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V.resize(axis_devisions*height_devisions,3);
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F.resize(2*(axis_devisions*(height_devisions-1)),3);
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int f = 0;
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typedef typename DerivedV::Scalar Scalar;
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for(int th = 0;th<axis_devisions;th++)
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{
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Scalar x = cos(2.*igl::PI*Scalar(th)/Scalar(axis_devisions));
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Scalar y = sin(2.*igl::PI*Scalar(th)/Scalar(axis_devisions));
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for(int h = 0;h<height_devisions;h++)
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{
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Scalar z = Scalar(h)/Scalar(height_devisions-1);
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V(th+h*axis_devisions,0) = x;
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V(th+h*axis_devisions,1) = y;
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V(th+h*axis_devisions,2) = z;
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if(h > 0)
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{
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F(f,0) = ((th+0)%axis_devisions)+(h-1)*axis_devisions;
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F(f,1) = ((th+1)%axis_devisions)+(h-1)*axis_devisions;
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F(f,2) = ((th+0)%axis_devisions)+(h+0)*axis_devisions;
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f++;
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F(f,0) = ((th+1)%axis_devisions)+(h-1)*axis_devisions;
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F(f,1) = ((th+1)%axis_devisions)+(h+0)*axis_devisions;
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F(f,2) = ((th+0)%axis_devisions)+(h+0)*axis_devisions;
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f++;
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}
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}
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}
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assert(f == F.rows());
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}
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#ifdef IGL_STATIC_LIBRARY
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template void igl::cylinder<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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#endif
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