Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros
2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View File

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H
#define IGL_OPENGL_CREATE_VECTOR_VBO_H
#include "../igl_inline.h"
#include "gl.h"
#include <Eigen/Core>
// Create a VBO (Vertex Buffer Object) for a list of vectors:
// GL_ARRAY_BUFFER for the vectors (V)
namespace igl
{
namespace opengl
{
// Templates:
// T should be a eigen matrix primitive type like int or double
// Inputs:
// V m by n eigen Matrix of type T values
// Outputs:
// V_vbo_id buffer id for vectors
//
template <typename T>
IGL_INLINE void create_vector_vbo(
const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
GLuint & V_vbo_id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "create_vector_vbo.cpp"
#endif
#endif