Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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src/libigl/igl/reorder.cpp
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45
src/libigl/igl/reorder.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "reorder.h"
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#include "SortableRow.h"
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#ifndef IGL_NO_EIGEN
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#include <Eigen/Core>
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#endif
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// This implementation is O(n), but also uses O(n) extra memory
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template< class T >
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IGL_INLINE void igl::reorder(
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const std::vector<T> & unordered,
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std::vector<size_t> const & index_map,
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std::vector<T> & ordered)
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{
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// copy for the reorder according to index_map, because unsorted may also be
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// sorted
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std::vector<T> copy = unordered;
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ordered.resize(index_map.size());
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for(int i = 0; i<(int)index_map.size();i++)
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{
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ordered[i] = copy[index_map[i]];
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::reorder<float>(std::vector<float, std::allocator<float> > const&, std::vector<unsigned long, std::allocator<unsigned long> > const&, std::vector<float, std::allocator<float> >&);
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template void igl::reorder<double>(std::vector<double, std::allocator<double> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<double, std::allocator<double> >&);
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template void igl::reorder<int>(std::vector<int, std::allocator<int> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<int, std::allocator<int> >&);
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# ifndef IGL_NO_EIGEN
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template void igl::reorder<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > >(std::vector<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > > > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > > >&);
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template void igl::reorder<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > >(std::vector<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > > > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > > >&);
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# endif
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template void igl::reorder<long>(std::vector<long, std::allocator<long> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<long, std::allocator<long> >&);
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#ifdef WIN32
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template void igl::reorder<float>(class std::vector<float,class std::allocator<float> > const &,class std::vector<unsigned __int64,class std::allocator<unsigned __int64> > const &,class std::vector<float,class std::allocator<float> > &);
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#endif
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#endif
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