EigenMesh3D raycaster should now be able to pick a correct intersection on the object or inside a hole
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@@ -39,9 +39,8 @@ struct DrainHole
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bool is_inside(const Vec3f& pt) const;
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std::pair<float, float> get_intersections(const Vec3f& s,
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const Vec3f& dir
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) const;
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bool get_intersections(const Vec3f& s, const Vec3f& dir,
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std::array<std::pair<float, Vec3d>, 2>& out) const;
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template<class Archive> inline void serialize(Archive &ar)
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{
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