WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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@@ -3,6 +3,7 @@
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/TriangleMeshSlicer.hpp"
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#include "libslic3r/SLA/IndexedMesh.hpp"
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#include "admesh/stl.h"
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@@ -12,9 +13,6 @@
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namespace Slic3r {
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class TriangleMesh;
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class TriangleMeshSlicer;
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namespace GUI {
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struct Camera;
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