ENABLE_SHADERS_MANAGER set as default
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@@ -3,9 +3,6 @@
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#include "GLTexture.hpp"
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#include "3DScene.hpp"
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#if !ENABLE_SHADERS_MANAGER
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#include "GLShader.hpp"
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#endif // !ENABLE_SHADERS_MANAGER
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#if ENABLE_GCODE_VIEWER
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#include "GLModel.hpp"
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#endif // ENABLE_GCODE_VIEWER
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@@ -71,9 +68,6 @@ class Bed3D
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Vec3d m_origin{ Vec3d::Zero() };
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float m_stem_length{ DefaultStemLength };
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mutable GL_Model m_arrow;
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#if !ENABLE_SHADERS_MANAGER
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mutable Shader m_shader;
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#endif // !ENABLE_SHADERS_MANAGER
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public:
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#else
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@@ -122,9 +116,6 @@ private:
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mutable GLBed m_model;
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// temporary texture shown until the main texture has still no levels compressed
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mutable GLTexture m_temp_texture;
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#if !ENABLE_SHADERS_MANAGER
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mutable Shader m_shader;
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#endif // !ENABLE_SHADERS_MANAGER
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mutable unsigned int m_vbo_id;
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Axes m_axes;
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