TriangleMesh::slice() now accepts a vector of floats instead of doubles for consistency with mesh coordinates
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@@ -23,6 +23,7 @@ extern "C" {
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#define PI 3.141592653589793238
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#define scale_(val) (val / SCALING_FACTOR)
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#define unscale(val) (val * SCALING_FACTOR)
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#define SCALED_EPSILON scale_(EPSILON)
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typedef long coord_t;
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typedef double coordf_t;
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