Merge branch 'dev' into lm_sla_supports_ui
This commit is contained in:
@@ -1252,9 +1252,13 @@ namespace Slic3r {
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// we extract from the given matrix only the values currently used
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// translation
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3));
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#else
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double offset_x = transform(0, 3);
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double offset_y = transform(1, 3);
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double offset_z = transform(2, 3);
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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// scale
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double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
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@@ -1287,8 +1291,12 @@ namespace Slic3r {
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double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance.set_offset(offset);
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#else
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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instance.scaling_factor = sx;
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instance.rotation = angle_z;
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}
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@@ -29,7 +29,12 @@
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// VERSION NUMBERS
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// 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
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// 1 : Introduction of amf versioning. No other change in data saved into amf files.
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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// 2 : Added z component of offset.
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const unsigned int VERSION_AMF = 2;
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#else
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const unsigned int VERSION_AMF = 1;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version";
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const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config";
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@@ -119,19 +124,31 @@ struct AMFParserContext
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NODE_TYPE_INSTANCE, // amf/constellation/instance
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NODE_TYPE_DELTAX, // amf/constellation/instance/deltax
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NODE_TYPE_DELTAY, // amf/constellation/instance/deltay
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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NODE_TYPE_RZ, // amf/constellation/instance/rz
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NODE_TYPE_SCALE, // amf/constellation/instance/scale
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NODE_TYPE_METADATA, // anywhere under amf/*/metadata
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};
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struct Instance {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
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#else
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Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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// Shift in the X axis.
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float deltax;
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bool deltax_set;
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// Shift in the Y axis.
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float deltay;
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bool deltay_set;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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// Shift in the Z axis.
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float deltaz;
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bool deltaz_set;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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// Rotation around the Z axis.
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float rz;
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bool rz_set;
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@@ -254,6 +271,10 @@ void AMFParserContext::startElement(const char *name, const char **atts)
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node_type_new = NODE_TYPE_DELTAX;
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else if (strcmp(name, "deltay") == 0)
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node_type_new = NODE_TYPE_DELTAY;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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else if (strcmp(name, "deltaz") == 0)
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node_type_new = NODE_TYPE_DELTAZ;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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else if (strcmp(name, "rz") == 0)
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node_type_new = NODE_TYPE_RZ;
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else if (strcmp(name, "scale") == 0)
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@@ -314,7 +335,15 @@ void AMFParserContext::characters(const XML_Char *s, int len)
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{
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switch (m_path.size()) {
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case 4:
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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if (m_path.back() == NODE_TYPE_DELTAX ||
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m_path.back() == NODE_TYPE_DELTAY ||
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m_path.back() == NODE_TYPE_DELTAZ ||
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m_path.back() == NODE_TYPE_RZ ||
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m_path.back() == NODE_TYPE_SCALE)
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#else
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if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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m_value[0].append(s, len);
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break;
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case 6:
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@@ -354,6 +383,14 @@ void AMFParserContext::endElement(const char * /* name */)
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m_instance->deltay_set = true;
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m_value[0].clear();
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break;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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case NODE_TYPE_DELTAZ:
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assert(m_instance);
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m_instance->deltaz = float(atof(m_value[0].c_str()));
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m_instance->deltaz_set = true;
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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case NODE_TYPE_RZ:
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assert(m_instance);
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m_instance->rz = float(atof(m_value[0].c_str()));
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@@ -498,8 +535,12 @@ void AMFParserContext::endDocument()
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for (const Instance &instance : object.second.instances)
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if (instance.deltax_set && instance.deltay_set) {
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ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz));
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#else
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mi->offset(0) = instance.deltax;
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mi->offset(1) = instance.deltay;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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mi->rotation = instance.rz_set ? instance.rz : 0.f;
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mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
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}
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@@ -800,12 +841,21 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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" <instance objectid=\"" PRINTF_ZU "\">\n"
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" <deltax>%lf</deltax>\n"
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" <deltay>%lf</deltay>\n"
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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" <deltaz>%lf</deltaz>\n"
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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" <rz>%lf</rz>\n"
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" <scale>%lf</scale>\n"
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" </instance>\n",
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object_id,
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->get_offset(X),
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instance->get_offset(Y),
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instance->get_offset(Z),
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#else
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instance->offset(0),
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instance->offset(1),
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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instance->rotation,
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instance->scaling_factor);
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//FIXME missing instance->scaling_factor
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@@ -166,7 +166,11 @@ bool load_prus(const char *path, Model *model)
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float trafo[3][4] = { 0 };
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double instance_rotation = 0.;
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double instance_scaling_factor = 1.f;
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Vec2d instance_offset(0., 0.);
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d instance_offset = Vec3d::Zero();
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#else
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Vec2d instance_offset(0., 0.);
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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bool trafo_set = false;
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unsigned int group_id = (unsigned int)-1;
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unsigned int extruder_id = (unsigned int)-1;
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@@ -207,8 +211,12 @@ bool load_prus(const char *path, Model *model)
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for (size_t c = 0; c < 3; ++ c)
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trafo[r][c] += mat_trafo(r, c);
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}
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2]));
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#else
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instance_offset(0) = position[0] - zero[0];
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instance_offset(1) = position[1] - zero[1];
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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trafo[2][3] = position[2] / instance_scaling_factor;
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trafo_set = true;
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}
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@@ -360,8 +368,12 @@ bool load_prus(const char *path, Model *model)
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ModelInstance *instance = model_object->add_instance();
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instance->rotation = instance_rotation;
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instance->scaling_factor = instance_scaling_factor;
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instance->offset = instance_offset;
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++ num_models;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance_offset);
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#else
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instance->offset = instance_offset;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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++num_models;
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if (group_id != (size_t)-1)
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group_to_model_object[group_id] = model_object;
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} else {
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@@ -242,10 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point)
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for (size_t i = 0; i < o->instances.size(); ++ i)
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bb.merge(o->instance_bounding_box(i, false));
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d shift2 = point - to_2d(bb.center());
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Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
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#else
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Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances)
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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i->set_offset(i->get_offset() + shift3);
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#else
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i->offset += shift;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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o->invalidate_bounding_box();
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}
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}
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@@ -311,8 +320,13 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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size_t idx = 0;
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances) {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset_xy = positions[idx] - instance_centers[idx];
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i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
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#else
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i->offset = positions[idx] - instance_centers[idx];
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++ idx;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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++idx;
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}
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o->invalidate_bounding_box();
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}
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@@ -336,7 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
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for (const ModelInstance *i : instances) {
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for (const Vec2d &pos : positions) {
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ModelInstance *instance = o->add_instance(*i);
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
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#else
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instance->offset += pos;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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||||
}
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||||
}
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o->invalidate_bounding_box();
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@@ -366,13 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
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ModelObject* object = this->objects.front();
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object->clear_instances();
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||||
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||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
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||||
Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
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#else
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||||
Vec3d size = object->bounding_box().size();
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||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
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||||
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
|
||||
ModelInstance* instance = object->add_instance();
|
||||
instance->offset(0) = (size(0) + dist) * (x_copy-1);
|
||||
instance->offset(1) = (size(1) + dist) * (y_copy-1);
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
|
||||
#else
|
||||
instance->offset(0) = (size(0) + dist) * (x_copy - 1);
|
||||
instance->offset(1) = (size(1) + dist) * (y_copy - 1);
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||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -676,12 +702,21 @@ void ModelObject::center_around_origin()
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||||
this->translate(shift);
|
||||
this->origin_translation += shift;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
// set z to zero, translation in z has already been done within the mesh
|
||||
shift(2) = 0.0;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
if (!this->instances.empty()) {
|
||||
for (ModelInstance *i : this->instances) {
|
||||
// apply rotation and scaling to vector as well before translating instance,
|
||||
// in order to leave final position unaltered
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
|
||||
#else
|
||||
Vec3d i_shift = i->world_matrix(true) * shift;
|
||||
i->offset -= to_2d(i_shift);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
this->invalidate_bounding_box();
|
||||
}
|
||||
@@ -1004,8 +1039,13 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
|
||||
}
|
||||
// Translate the bounding box.
|
||||
if (! dont_translate) {
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
bbox.min += this->m_offset;
|
||||
bbox.max += this->m_offset;
|
||||
#else
|
||||
Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
|
||||
Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
}
|
||||
return bbox;
|
||||
@@ -1032,7 +1072,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
|
||||
Transform3d m = Transform3d::Identity();
|
||||
|
||||
if (!dont_translate)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
m.translate(m_offset);
|
||||
#else
|
||||
m.translate(Vec3d(offset(0), offset(1), 0.0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
if (!dont_rotate)
|
||||
m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
|
||||
|
||||
@@ -226,15 +226,32 @@ public:
|
||||
|
||||
friend class ModelObject;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
private:
|
||||
Vec3d m_offset; // in unscaled coordinates
|
||||
|
||||
public:
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
double rotation; // Rotation around the Z axis, in radians around mesh center point
|
||||
double scaling_factor;
|
||||
#if !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
Vec2d offset; // in unscaled coordinates
|
||||
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
|
||||
EPrintVolumeState print_volume_state;
|
||||
|
||||
ModelObject* get_object() const { return this->object; }
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
const Vec3d& get_offset() const { return m_offset; }
|
||||
double get_offset(Axis axis) const { return m_offset(axis); }
|
||||
|
||||
void set_offset(const Vec3d& offset) { m_offset = offset; }
|
||||
void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
// To be called on an external mesh
|
||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||
@@ -254,9 +271,15 @@ private:
|
||||
// Parent object, owning this instance.
|
||||
ModelObject* object;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#else
|
||||
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -517,8 +517,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
|
||||
if(item.vertexCount() > 3) {
|
||||
item.rotation(objinst->rotation);
|
||||
item.translation( {
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
ClipperLib::cInt(objinst->get_offset(X) / SCALING_FACTOR),
|
||||
ClipperLib::cInt(objinst->get_offset(Y) / SCALING_FACTOR)
|
||||
#else
|
||||
ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR),
|
||||
ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
});
|
||||
ret.emplace_back(objinst, item);
|
||||
}
|
||||
@@ -655,11 +660,19 @@ void applyResult(
|
||||
// appropriately
|
||||
auto off = item.translation();
|
||||
Radians rot = item.rotation();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
Vec3d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR, 0.0);
|
||||
#else
|
||||
Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
// write the tranformation data into the model instance
|
||||
inst_ptr->rotation = rot;
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
inst_ptr->set_offset(foff);
|
||||
#else
|
||||
inst_ptr->offset = foff;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -102,8 +102,16 @@ bool PrintObject::reload_model_instances()
|
||||
copies.reserve(this->_model_object->instances.size());
|
||||
for (const ModelInstance *mi : this->_model_object->instances)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
if (mi->is_printable())
|
||||
{
|
||||
const Vec3d& offset = mi->get_offset();
|
||||
copies.emplace_back(Point::new_scale(offset(0), offset(1)));
|
||||
}
|
||||
#else
|
||||
if (mi->is_printable())
|
||||
copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
return this->set_copies(copies);
|
||||
}
|
||||
|
||||
12
xs/src/libslic3r/Technologies.hpp
Normal file
12
xs/src/libslic3r/Technologies.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef _technologies_h_
|
||||
#define _technologies_h_
|
||||
|
||||
// 1.42.0 techs
|
||||
#define ENABLE_1_42_0 1
|
||||
|
||||
// Add z coordinate to model instances' offset
|
||||
#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
|
||||
|
||||
#endif // _technologies_h_
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include <vector>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include "Technologies.hpp"
|
||||
|
||||
#define SLIC3R_FORK_NAME "Slic3r Prusa Edition"
|
||||
#define SLIC3R_VERSION "1.41.0"
|
||||
#define SLIC3R_BUILD "UNKNOWN"
|
||||
|
||||
Reference in New Issue
Block a user