notification init() at first render, not notification creation. Hopefully a fix of issue #4647.
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@@ -121,6 +121,7 @@ public:
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const NotificationData m_data;
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int m_id;
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bool m_initialized { false };
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// Main text
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std::string m_text1;
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// Clickable text
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@@ -131,12 +132,12 @@ public:
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long m_remaining_time;
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bool m_counting_down;
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long m_last_remaining_time;
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bool m_paused{ false };
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int m_countdown_frame{ 0 };
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bool m_fading_out{ false };
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bool m_paused { false };
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int m_countdown_frame { 0 };
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bool m_fading_out { false };
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// total time left when fading beggins
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float m_fading_time{ 0.0f };
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float m_current_fade_opacity{ 1.f };
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float m_fading_time { 0.0f };
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float m_current_fade_opacity { 1.f };
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// If hidden the notif is alive but not visible to user
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bool m_hidden { false };
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// m_finished = true - does not render, marked to delete
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