Small refactoring in GLCanvas3D
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@@ -753,6 +753,9 @@ public:
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}
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#endif // ENABLE_SEQUENTIAL_LIMITS
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const Print* fff_print() const;
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const SLAPrint* sla_print() const;
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private:
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bool _is_shown_on_screen() const;
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@@ -858,10 +861,6 @@ private:
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float get_overlay_window_width() { return LayersEditing::get_overlay_window_width(); }
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static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
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public:
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const Print* fff_print() const;
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const SLAPrint* sla_print() const;
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};
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} // namespace GUI
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