SlaSupports gizmo - most of updating now assumes that common data struct is updated properly
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@@ -91,8 +91,6 @@ private:
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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bool unsaved_changes() const;
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bool m_lock_unique_islands = false;
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