Reduced count of opengl draw calls for full 3D transform

This commit is contained in:
Enrico Turri
2018-09-25 12:15:51 +02:00
parent a651f5f5d7
commit 51cf964b51
3 changed files with 19 additions and 45 deletions

View File

@@ -368,11 +368,8 @@ private:
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
struct InstanceData
{
Vec3d position;
Vec3d rotation;
Vec3d scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
Transform3d matrix;
InstanceData(const Transform3d& matrix) : matrix(matrix) {}
};
std::vector<InstanceData> m_instances;
#else