Use triangle removal only for visualized mesh
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@@ -324,4 +324,9 @@ void hollow_mesh(TriangleMesh &mesh, const Interior &interior, int flags)
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mesh.require_shared_vertices();
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}
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void remove_inside_triangles(TriangleMesh &mesh, const Interior &interior)
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{
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}
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}} // namespace Slic3r::sla
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@@ -81,6 +81,8 @@ void hollow_mesh(TriangleMesh &mesh, const HollowingConfig &cfg, int flags = 0);
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// Hollowing prepared in "interior", merge with original mesh
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void hollow_mesh(TriangleMesh &mesh, const Interior &interior, int flags = 0);
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void remove_inside_triangles(TriangleMesh &mesh, const Interior &interior);
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void cut_drainholes(std::vector<ExPolygons> & obj_slices,
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const std::vector<float> &slicegrid,
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float closing_radius,
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