Use triangle removal only for visualized mesh
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@@ -324,4 +324,9 @@ void hollow_mesh(TriangleMesh &mesh, const Interior &interior, int flags)
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mesh.require_shared_vertices();
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}
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void remove_inside_triangles(TriangleMesh &mesh, const Interior &interior)
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{
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}
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}} // namespace Slic3r::sla
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