Faster gizmos update
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@@ -214,6 +214,17 @@ bool GLShader::set_uniform(const char *name, float value) const
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return false;
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}
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bool GLShader::set_uniform(const char* name, const float* matrix) const
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{
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int id = get_uniform_location(name);
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if (id >= 0)
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{
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::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix);
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return true;
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}
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return false;
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}
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/*
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# Set shader vector
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sub SetVector
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