Performance improvements in raycaster
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@@ -68,7 +68,7 @@ public:
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inline const Vec3d& source() const { return m_source; }
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inline Vec3d position() const { return m_source + m_dir * m_t; }
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inline bool is_valid() const { return m_mesh != nullptr; }
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inline bool is_hit() const { return m_t != infty(); }
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inline bool is_hit() const { return !std::isinf(m_t); }
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// Hit_result can decay into a double as the hit distance.
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inline operator double() const { return distance(); }
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