Fixed conflict after merge with master
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@@ -115,6 +115,7 @@ public:
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//###################################################################################################################################
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void enable_shader(wxGLCanvas* canvas, bool enable);
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void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
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void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
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void allow_multisample(wxGLCanvas* canvas, bool allow);
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//###################################################################################################################################
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@@ -140,10 +141,8 @@ public:
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void reload_scene(wxGLCanvas* canvas, bool force);
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void load_print_toolpaths(wxGLCanvas* canvas);
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void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
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void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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void reset_legend_texture();
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