ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Customizable cusp value
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@@ -106,7 +106,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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class GLCanvas3D
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@@ -179,6 +179,8 @@ private:
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std::vector<coordf_t> m_layer_height_profile;
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bool m_layer_height_profile_modified;
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mutable float m_adaptive_cusp;
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class LayersTexture
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{
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public:
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@@ -226,7 +228,7 @@ private:
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile(GLCanvas3D& canvas);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void adaptive_layer_height_profile(GLCanvas3D& canvas);
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void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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@@ -523,7 +525,7 @@ public:
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void reset_layer_height_profile();
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void adaptive_layer_height_profile();
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void adaptive_layer_height_profile(float cusp);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool is_reload_delayed() const;
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