Six degrees of freedom camera - 1st installment
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@@ -110,7 +110,11 @@ public:
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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#if ENABLE_6DOF_CAMERA
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void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const;
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#else
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void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const;
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#endif // ENABLE_6DOF_CAMERA
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private:
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void calc_bounding_boxes() const;
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