Improved adaptive layer height metrics: Using the area of a triangle
delimited by the extrusion stepping and the sloping surface. This leads to a yet different metric from Cura or upstream Slic3r.
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@@ -185,7 +185,7 @@ private:
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bool m_layer_height_profile_modified;
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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mutable float m_adaptive_cusp;
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mutable float m_adaptive_quality;
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mutable HeightProfileSmoothingParams m_smooth_params;
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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@@ -236,8 +236,8 @@ private:
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile(GLCanvas3D& canvas);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
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void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
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void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
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void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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@@ -539,7 +539,7 @@ public:
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void reset_layer_height_profile();
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void adaptive_layer_height_profile(float cusp);
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void adaptive_layer_height_profile(float quality_factor);
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void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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