Sphere brush color in MMU painting gizmo is now the same as color used for painting.
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@@ -31,9 +31,12 @@ public:
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override;
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virtual void set_painter_gizmo_data(const Selection& selection) override;
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void set_painter_gizmo_data(const Selection& selection) override;
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protected:
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std::array<float, 4> get_cursor_sphere_left_button_color() const override;
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std::array<float, 4> get_cursor_sphere_right_button_color() const override;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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