Fixed incorrect z-shift when showing hollowed object
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@@ -94,6 +94,7 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
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if (m_state == On) {
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m_parent.toggle_model_objects_visibility(false);
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m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(bool(m_c->m_cavity_mesh), m_c->m_model_object, m_c->m_active_instance);
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}
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else
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m_parent.toggle_model_objects_visibility(true, nullptr, -1);
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@@ -137,6 +138,7 @@ void GLGizmoSlaSupports::on_render() const
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}
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// Show/hide the original object
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m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(bool(m_c->m_cavity_mesh), m_c->m_model_object, m_c->m_active_instance);
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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