When synchronizing the front end with the back end after Undo / Redo
jump, postpone error messages, so they are displayed after the Undo / Redo jump has been fully performed. Otherwise there would be a message box opening, taking over the message queue, and possibly performing actions as rendering on an inconsistent application state.
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@@ -1320,9 +1320,9 @@ bool GLGizmoSlaSupports::has_backend_supports() const
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return false;
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}
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void GLGizmoSlaSupports::reslice_SLA_supports() const
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void GLGizmoSlaSupports::reslice_SLA_supports(bool postpone_error_messages) const
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{
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wxGetApp().CallAfter([this]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object); });
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wxGetApp().CallAfter([this, postpone_error_messages]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object, postpone_error_messages); });
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}
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void GLGizmoSlaSupports::get_data_from_backend()
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