TriangleMeshSlicer: Got rid of admesh!
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@@ -3,7 +3,6 @@
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/TriangleMeshSlicer.hpp"
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#include "libslic3r/SLA/IndexedMesh.hpp"
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#include "admesh/stl.h"
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@@ -96,7 +95,6 @@ private:
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std::vector<Vec2f> m_triangles2d;
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GLIndexedVertexArray m_vertex_array;
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bool m_triangles_valid = false;
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std::unique_ptr<TriangleMeshSlicer> m_tms;
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};
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