Move rotation from building octree to infill generating
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@@ -63,6 +63,7 @@ protected:
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FillAdaptive_Internal::Cube *cube,
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double z_position,
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const Vec3d & origin,
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const Transform3d & rotation_matrix,
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std::vector<Lines> & dir_lines_out,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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int depth);
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@@ -78,7 +79,6 @@ public:
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static void expand_cube(
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FillAdaptive_Internal::Cube *cube,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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const Transform3d & rotation_matrix,
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const AABBTreeIndirect::Tree3f &distance_tree,
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const TriangleMesh & triangle_mesh,
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int depth);
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