Better fix for out of print volume detection
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@@ -3625,7 +3625,7 @@ BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
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bb.merge(volume->bounding_box);
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}
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bb = bb.transformed(selected_volumes[0]->world_matrix());
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bb = bb.transformed(selected_volumes[0]->world_matrix().cast<double>());
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}
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else
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{
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