Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
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@@ -99,7 +99,7 @@ void GLGizmoMmuSegmentation::render_painter_gizmo() const
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_triangles(selection);
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render_triangles(selection, false);
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m_c->object_clipper()->render_cut();
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render_cursor();
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