3DScene bed origin moved to c++
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@@ -551,6 +551,9 @@ public:
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static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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static Pointf get_bed_origin(wxGLCanvas* canvas);
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static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin);
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static BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas);
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static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
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static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
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