wall generation with different top and bottom plates.
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@@ -135,7 +135,7 @@ Raster::Raster(Raster &&m):
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void Raster::reset(const Raster::Resolution &r, const Raster::PixelDim &pd)
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{
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// Free up the unneccessary memory and make sure it stays clear after
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// Free up the unnecessary memory and make sure it stays clear after
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// an exception
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auto o = impl_? impl_->origin() : Origin::TOP_LEFT;
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reset(r, pd, o);
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