C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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@@ -26,7 +26,8 @@ class LayerRegion
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public:
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Layer* layer();
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PrintRegion* region();
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PrintRegion* region() { return this->_region; }
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const PrintRegion* region() const { return this->_region; }
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// collection of surfaces generated by slicing the original geometry
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// divided by type top/bottom/internal
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