GLCanvas3D::Selection as a standalone class
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@@ -37,12 +37,12 @@ public:
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_start_dragging(const Selection& selection);
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virtual void on_stop_dragging();
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection);
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virtual void on_update(const UpdateData& data, const Selection& selection);
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virtual void on_render(const Selection& selection) const;
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virtual void on_render_for_picking(const Selection& selection) const;
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virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection);
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private:
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double calc_projection(const UpdateData& data) const;
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