Lay flat - rotation is now done in one go directly about the necessary axis
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@@ -120,7 +120,7 @@ public:
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void translate(const Vectorf3 &vector) { this->translate(vector.x, vector.y, vector.z); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Pointf3 &versor);
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, const Pointf3& axis);
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void transform(const float* matrix3x4);
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void mirror(const Axis &axis);
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size_t materials_count() const;
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