Lay flat - rotation is now done in one go directly about the necessary axis
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@@ -40,6 +40,7 @@ public:
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void scale(const Pointf3 &versor);
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void translate(float x, float y, float z);
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, Pointf3 axis);
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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