use center of enforcer only with spAligned
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@@ -36,7 +36,7 @@ private:
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void apply_custom_seam(const Polygon& polygon,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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int layer_id) const;
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int layer_id, SeamPosition seam_position) const;
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// Return random point of a polygon. The distribution will be uniform
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// along the contour and account for enforcers and blockers.
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