New FDM support sparse infill zig-zag algorithm.
Fixed some old support and infill issues. Fixes support problem #4295 Fixes Parts of interface layer extends beyond supports and cannot be printed Fixes support missing under horizontal overhang #6058 Fixes Slicer double-traces small sections of Rectilinear Supports, causes Fixes plastic buildup and nozzle crashes #4951 Fixes Add "Angle Interface layers" #2969
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@@ -64,6 +64,7 @@ public:
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bool has_duplicate_points() const;
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// Remove exact duplicates, return true if any duplicate has been removed.
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bool remove_duplicate_points();
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void clear() { this->points.clear(); }
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void append(const Point &point) { this->points.push_back(point); }
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void append(const Points &src) { this->append(src.begin(), src.end()); }
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void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); }
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