Added extra frame renders to let labels grow to their final size
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@@ -377,12 +377,14 @@ private:
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class Labels
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{
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bool m_enabled{ false };
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GLCanvas3D& m_canvas;
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public:
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explicit Labels(GLCanvas3D& canvas) : m_canvas(canvas) {}
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void enable(bool enable) { m_enabled = enable; }
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void show(bool show);
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bool is_shown() const;
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void render(const GLCanvas3D& canvas) const;
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void render() const;
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};
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#endif // ENABLE_SHOW_SCENE_LABELS
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