Add parallel version of neighbors index creation, make it default
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@@ -142,6 +142,11 @@ private:
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std::vector<Vec3i> create_face_neighbors_index(const indexed_triangle_set &its);
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std::vector<Vec3i> create_face_neighbors_index(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback);
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// Create index that gives neighbor faces for each face. Ignores face orientations.
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// TODO: naming...
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std::vector<Vec3i> its_create_neighbors_index(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_par(const indexed_triangle_set &its);
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// After applying a transformation with negative determinant, flip the faces to keep the transformed mesh volume positive.
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void its_flip_triangles(indexed_triangle_set &its);
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@@ -156,11 +161,6 @@ int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit =
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// Remove vertices, which none of the faces references. Return number of freed vertices.
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int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true);
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using FaceNeighborIndex = std::vector< std::array<size_t, 3> >;
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// Create index that gives neighbor faces for each face. Ignores face orientations.
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std::vector<Vec3i> its_create_neighbors_index(const indexed_triangle_set &its);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its);
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bool its_is_splittable(const indexed_triangle_set &its);
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