WIP: Background processing.
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@@ -5208,9 +5208,9 @@ void GLCanvas3D::_load_shells()
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// adds objects' volumes
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unsigned int object_id = 0;
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for (PrintObject* obj : m_print->objects())
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for (const PrintObject* obj : m_print->objects())
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{
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ModelObject* model_obj = obj->model_object();
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const ModelObject* model_obj = obj->model_object();
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std::vector<int> instance_ids(model_obj->instances.size());
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for (int i = 0; i < (int)model_obj->instances.size(); ++i)
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