Fix of re-slicing with multiple regions.
This is a fix of a bug, which was in Slic3r forever, where raw slices were not cached, but recalculated from classified regions, where merging the regions did not produce the original contour reliably. Fixes [2.3.0-beta2] Odd bad slicing related to infill (?) percentage #5407
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@@ -186,7 +186,7 @@ public:
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// returns 0-based indices of extruders used to print the object (without brim, support and other helper extrusions)
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std::vector<unsigned int> object_extruders() const;
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// Called when slicing to SVG (see Print.pm sub export_svg), and used by perimeters.t
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// Called by make_perimeters()
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void slice();
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// Helpers to slice support enforcer / blocker meshes by the support generator.
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