Exclude triangles of original interior mesh and drillholes from trimming
This commit is contained in:
@@ -89,6 +89,12 @@ private:
|
||||
std::deque<uint32_t> find_unvisited_neighbors(std::vector<unsigned char> &facet_visited) const;
|
||||
};
|
||||
|
||||
// Create an index of faces belonging to each vertex. The returned vector can
|
||||
// be indexed with vertex indices and contains a list of face indices for each
|
||||
// vertex.
|
||||
std::vector< std::vector<size_t> >
|
||||
create_neighbor_index(const indexed_triangle_set &its);
|
||||
|
||||
enum FacetEdgeType {
|
||||
// A general case, the cutting plane intersect a face at two different edges.
|
||||
feGeneral,
|
||||
|
||||
Reference in New Issue
Block a user